Loucid

Click image below to download a 58 meg mpeg movie

Index

Creating Loucid

Description of Loucid

Loucid Music

Loucid Still Frames


Creating Loucid

Loucid is a five and a half minute 3D animated visual-music video completed between December 2000 and January 2001. The design of Loucid drew on a large body of psychological research into mental imagery resulting from musical stimuli. Such imagery can involve the perception of containers, space, shape, size, colour, texture and motion. The design of Loucid also took into account the strengths and limitations of both 3D animation technology and the video medium for representing such material. This knowledge was implemented within the design of the Loucid animation via the imagination of the author during repeated qualitative analyses of the music. The music ultimately predetermined both the script and production design of Loucid.

Loucid begins with a thirty second synthesised section of music, which was completed in Csound and Metasynth. The layers include a Risset style endlessly rising tone, and choral and field recordings manipulated using phase vocoding techniques. Following the initial synthesised introduction, music performed by a four piece ensemble comprising, Drums, Bass, Guitar and Saxophone begins. The 3D animation was completed entirely within the Houdini 3D animation software and made extensive use of the Houdini channel operators (CHOPS) to analyse and treat the musical parts for useful animation data. In contrast with the previous piece Schwarzchild, Loucid dealt with the imaging of live instrumentation rather than midi instrumentation or Csound generated k-streams. This was possible because as engineer of the music used in the animation, the animator had access to the multitrack master on which all musical parts were preserved in an isolated form. Each of these parts was processed through banks of filters and Fourier analysis tools to extract the fundamental frequencies, amplitude and spectral envelopes that were fed into the various switches, counters, envelopes and other functions that created the desired animation from the available raw data. Therefore, as with the preceding work Schwarzchild, no key frames were used in the animation, and except for the camera motion, all animation was created algorithmically. The camera movements were recorded in real-time into Houdini in 35 sections with a standard computer mouse, and then enveloped using CHOPS to achieve smooth motion. Each of these 35 sections were then plugged into a switch, which cut between camera moves at predetermined beats. The output of this switch was then enveloped to achieve the seamless snapping motion between each move. A finer temporal resolution for rapid motion and beat triggered events was achieved by rendering the piece in fields. Loucid had it’s Australian debut on the ABC’s rage on the 6th of April 2001, and was performed at the annual Australasian Computer Music Conference - Waveform 2001 - on July 14th 2001.

Credits

Andrew D Lyons - Animation

Stuart Soler - Drums
Paul Boswell - Bass
Andrew J McLennan - Guitars
Andrew D Lyons - Saxophone and Synthesis

Music recorded, mixed and mastered by Andrew D Lyons.

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Description of Loucid

The animation begins with an ascending journey towards a bright light between two buckling walls. The viewer then emerges within a cavernous space. This space expands and contracts in time with the bass guitar's spectral content. The dominant focal point within the cavern is the object associated with the saxophone in the music. This strange double-ended object appears to be like an old fashioned egg timer on its side with a mouth at either end. As each mouth articulates the saxophone parts in the music, spindly arms embedded within the mouth weave the sound out into the cavern like the legs of a spider spinning a web. The shape of the mouth tightens as the saxophone plays higher notes and the whole model moves and gestures to accentuate the phrasing. The saxophone object is ringed by a phalanx of snowflake like objects, which re-configure with a new shape and in a new formation in synch with the progression undertaken by the bass guitar. Streaks of coloured light stream toward the camera from a distant source through the far end of the space. These streaks respond to the amplitude and fundamental pitch of the electric guitar in the music. At lower frequencies these streaks of light are deep red, but as the pitch of the guitar rises they become orange , yellow, blue and eventually white. More streaks emerge - and with a greater initial velocity - the louder the guitar plays. Throughout the piece the cavern and its contents are illuminated by lights which respond dynamically to the drumming in the music. At the crescendo of the music, the cavernous space opens and flattens to become a beautiful landscape under a distant blue supergiant star over which the final bars of the music unfold.

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Loucid Music

The music for Loucid can be downloaded right clicking here. The Loucid animation should be made commercially available at some stage in 2002, and will perhaps appear on certain computer art collations during 2001. Details concerning availabilty and public performances will be posted here at such time.

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Loucid Still Frames

Loucid was field rendered to give a greater temporal resolution for visual events (50Hz) during playback on PAL TV's and so there is a noticeable offset between alternating scanlines in some of these still images.

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