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CONTENTS
Creating
Schwarzchild
Stills
from Schwarzchild
"Schwarzchild
explores the similarities possible between spatialised
sonic and visual phenomena. It consists of objects and
scenes that are determined by their sonic constituents.
The production process incorporated a digital wind
controller, a sampler, analogue synthesisers, phase
vocoding techniques, a didgeridoo, an fm tuner,
procedural 3D animation and visual effects software, 3D
sound equipment and a supercomputing facility. The music
was composed first, being largely an improvisation on a
midi wind controller. This was then layered and edited
with various other instruments until there were five
seperate parts. These parts were then fed to the 3D
animation software Houdini, which processed the
audio and midi data to create all motion in the 3D models.
The trajectories for each of the five parts were then
exported to Lake Technologies 3D sound equipment.
The result is a black and white stereoscopic 3D animation
with a synthesised and spatialised soundtrack."
Composed,
performed and animated by Andrew Lyons.
http://www.tstex.com
Duration -
14.3 minutes.
Audio -
Binaural Encoding
Video -
Stereoscopic Red/Blue Anaglyph Format
Performance
Requirements - A darkened room, red/blue anaglyph
glasses, stereo headphones and considerable volume.
3D
animation Created using Houdini 3D animation software.
http://www.sidefx.com/
3D sound
created using Lake Technologies.
- http://www.lakedsp.com/index.htm
Thanks to:
- The
Sydney Conservatorium of Music: Dr. Gregory
Schiemer.
-
- Sydney
Vislab: Ben Simons, Chris Willing.
- NSWCPC:
Youzhen Cheng, Dr.Russell Standish.
- Lake
Technologies: Roger Butler, Leonard Layton.
- Side
Effects Software: Greg Hermanovic.
- Australian
Research Council (ARC)
- Melissah
Kochel, my Parents, Brothers, and Sisters.
1
Introduction
For as long
as I can remember, my perception of music has involved
mental imagery. This eidetic imagery occurs for many
people in varying degrees of detail. The assignment of
visual qualities to musical material is a key factor in
my approach to music composition and improvisation. I
often gauge music by its ability to precipitate coherent
and spontaneous mental imagery and I augment my memory of
works by the imagery with which I associate them.
There are
three types of musical representation:
- Acoustical,
i.e. based on the physical properties of sound (e.g.
sonograms, spectrograms).
- Subsymbolic,
i.e. based on the known behaviour of the human
hearing system and how the human brain processes
auditory information.
- Symbolic,
i.e. based on the manipulation of symbols (e.g.
Common Music Notation).
Although it
explores acoustical representations, Schwarzchild
is primarily concerned with symbolic representations.
Ultimately, it searches for trans-cultural spatio-temporal
metaphores for musical sound. In doing so it makes use of
the sensory modalities of sight and hearing, and the
three attributes common to all sensory modalities -
intensity, duration and location.
2
Production Overview
In some
ways, the original design brief for Schwarzchild
was to represent music using 3D animation tools. Schwarzchild
might be seen to follow in the tradition of such abstract
film makers as Leopold Survage, Oskar Fischinger, the
Whitney Brothers and Norman McLaren more than in the
tradition of narrative and character based
representations pursued in the Disney Fantasia films.
Being part of a post-graduate research degree, it was
necessary that the creative work referred to research
undertaken in the preparation of a thesis rather than be
of great entertainment value. This has been largely a
serious, academic effort to represent music visually,
although it has been tempered considerably at times by
artistic license.
The brief
therefore may be seen to have grown out of the
development of a semiology describing the music, which
was all that originally existed of Schwarzchild.
These sound symbols then needed to be translated into
visible, concrete correspondents. Towards this goal the
tripartite stages of musical semiology, the poietic, the
neutral and the esthesic levels were isolated for
analysis. The phenomenological approach to perception
utilised in Gestalt Psychology was reserved as a central
epistemology for the analyisis of poietic and esthesic
levels. These levels were understood to involve
perceptual artifacts of both high and low level cognitive
processes. Various de-differentiated modes of perception
such as Synesthesia, Physiognomic Perception, and Eidetic
Imagery were studied for what they described about the
low level cognition of music and the universal nature of
human cross-modal correspondance. The understanding of
high level human metaphorical capacity involved the study
of various musicological works dealing with the nature of
mental imaging in response to sound. The analysis of the
neutral level was completed largely by applying Houdini
CHOP tools to midi and spectral analysis information.
In some
cases objects were designed largely using the results of
analysis of low level perceptual styles, other times
intuitive eidetic imaging was the primary approach to 3D
design. In some cases the channels themselves and the
possibilities of the software suggested ideas. The
emphasis shifted continuously from section to section.
One
additional design criterior for Schwarzchild was
that it in some way use 3D sound and stereoscopic
reproduction equipment. Whilst this was initially a
secondary requirement, the recognition of location as an
important universal component of all sense datum was
eventually understood to make the use of this equipment
essential. It eventually became apparent that the visual
representation of sound could not be satisfactorily
attempted without the use of 'immersive' reproduction
technology. This is supported by the Gestalt writings of
Max Wertheimer regarding the omnipotence of "Common
Fate" in Gestalt grouping of phenomena.
The
completion of 15 minutes of 3D animation without the use
of any key framing may be regarded as novel in the world
of 3D animation. Schwarzchild is also notable as
perhaps one of, if not the first colour music work to
explore synthesised spatial reproduction techniques. The
development of the piece Schwarzchild and the
related research involved numerous stages. These are in
summary:
2.1 Stage
1 ( Early 1998 )
- Houdini
CHOP familiarisation.
- Preliminary
composition tests using Houdini's CHOPS.
- Preliminary
animation tests using Houdini's CHOPS.
- Evaluation
of early product. Recognition of basic
difficulties, and need for more research to avoid
hopeless subjectivity and meaningless pastiche
combinations. Intensive reading resumed.
2.2 Stage
2 ( Early 1999 )
- Composition
of Schwarzchild begins as daily
experimentation and improvisation with a Yamaha
WX5/ Ensoniq Sampler combination.
- 3D
sound familiarisation continues. Acquisition of
intuited understanding of circumambient sound,
its strengths, disadvantages and special design
requirements, through extensive experimentation
within the Sydney Conservatorium Lake Huron 3D
sound laboratory. Experiments with 3D sound
effect changes in the over-all composition. New
sections are added and others removed.
- Composition
of music for Schwarzchild completed using
ARP Axxe, Moog Prodigy, Yamaha WX5
midi wind controller, Ensoniq ASR10 sampler, FM
radio tuner, Didgeridoo, and Csound.
- Experiments
with stereoscopic techniques. Red/blue anaglyph
technique isolated as most portable. Stereo
camera configurations explored. Optimal inter-occular
distances and colour combinations developed.
Black and white images decided upon due to their
effectiveness using red/blue anaglyph techniques,
and also to avoid the involvement of colour, for
which there are no universal perceptual
correspondences to sound. A colour's emotional
significance and its association with any
particular sound or music varies widely from
person to person. This will be explored perhaps
in future works.
- Development
of Houdini script to ouptut Lake "Loc"
scripts for input into Lake Software.
- Preliminary
black and white test animation completed in which
primitives were assigned to points, the location
of which which were then exported to the Lake
software and Huron hardware. Initial performance
of animation in conjunction with 3D sound
generated by Lake Huron equipment. Recognition of
lack of aesthetic depth in animations based
purely on the results of low level psychological
research. Research into high level metaphore and
eidetic approaches expands.
2.3 Stage 3
( Mid 1999 )
- Repeated
eidetic observation of completed music conducted
whilst in hypnogogic states.
- Comparison
of various ideas developed during different
eidetic sittings. Rough script outline drawn up
using this information and understanding of
perceptual constants from research.
- CHOP
nets for each track developed. Midi file data
imported and spectral analysis completed using
chop trees developed using scripts developed in C.
Later the spectrum chop became available.
- Trajectories
developed for each voice using Chops.
- Modelling
begins simultaneously with the development of
chop tree's for each voice.
- Rendering
begins.
- Rendering
time on Vislab 20 cpu Power Challenge
successfully applied for. Repeated extensions
granted. At times 32 cpu's rendering at once
around Sydney Vislab. Hscript usage refined
greatly in render script writing and manipulation
of large hip files already local on Power
Challenge file system.
- Development
of panning patch for eight speakers developed in
Houdini using Chops. Eight tracks successfully
written out using Houdini to CDROM for
performance at conference.
- Development
of compositing networks.
- Rendering
of dropped frames continues.
2.4 Stage 4
( Late 1999 )
- Composite
trees revised.
- Dropped
frames re-rendered.
- New
Lake Huron software "Sonic Animator"
arrives at Conservatorium 3D sound laboratory.
Experimentation continues there.
- Composite
of bed components completed. Disk usage reduced
greatly.
- New
3D components developed and rendered.
- Final
composite of body of work completed.
- Credit
and title sequences developed and rendered.
- Performance
of Schwarzchild takes place at
Conservatorium 3D sound laboratory in front of
staff and students of the composition unit. All
audience members sat within an 8 speaker cage and
watched Schwarzchild projected on a large
screen wearing red/blue anaglyph glasses.
- Conversion
of Masters degree to PhD subsequently approved.
- Binaural
components of audio created using Lake Huron
equipment. Final stereo/binaural mix completed
using components treated using Lake, Csound and
Silicon Graphics software.
3 The role
of Houdini in the creation of Schwarzchild
3.1 Chop Art
Schwarzchild
could not have been completed using any 3D software other
than Houdini. Colour music works have been regarded as a
"new art", by numerous artists this
century. Houdini is the best available tool for the
creation of Stereoscopic 3D colour music works. I
consider Houdini to be a "Creative Paradigm"
rather than a software package. It is perhaps too
delimited to be categorised as the latter. Its openness
and extroversion make it a powerful hub for any creative
audio-visual project.
The seamless
integration of audio visual components is grossly under
exploited within many media. Numerous studies, targetted
at advertising markets especially, have indicated that
sonic presentation is 30% successful in delivering a
message, visual presentation is 40% successful, but the
seamless combination of both can be as high as 90%
successful in its communicative ability. The ease and
power of Chops in the creation of such media is a major
marketing point for Houdini.
3.2
Hscript Usage
The
rendering of 200,000 frames by one animator was greatly
facilitated by the power provided by hscript rendering
scripts. These scripts made the seperate rendering of
numerous components possible using one hip file. Other
helpful software included perl scripts that sorted frames
by file size, allowing partly rendered frames to be
isolated and deleted. This process was followed by the
use of scripts that wrote lists of frames missing from
sequences. These were then easily converted into hscript
render scripts and added to queues. The use of hscript
also facilitated the automation of repetetive audio
treatment tasks and the development of chopnets to create
them.
3.3 Summary
The
development of Schwarzchild is so irrevocably
entwined with my use of Side Effects Software that is
hard for me to isolate aspects for which Houdini should
be credited. Since first learning to use Prisms in 1995,
my thinking about 3D animation has been developed with
the power and flexibility of Side Effects Software in
mind. I have made use of many other 3D software packages
but found them to be largely impotent creatively.
Creativity was possible with these packages, but largely
in order that their inherent restrictions in
applicability could be transcended. Their insulting
presumption of user idiocy alienated me. Mountains of GUI
fluff do not help this situation.
There is so
much rich and intuitively resonant time based information
locked within music, and the harnessing of this
information by a visual arts software package is
ingenious to say the least. The cinematic tradition has
maintained many stylistic characteristics which were
initially merely dictated by the technical limitations of
its original technology. As a time based art, it has much
to learn from music, which has a heritage many thousands
of years older. The use of hscript, chops, dynamic
systems and expressions has enabled me to set up 15
minutes of animation using information sourced entirely
from my music, over a period of about a month. ( The
rendering and compositing then took about four months. )
Whilst the depth of the work is perhaps adversely
effected by the time devoted to animation, a work of this
length would have been inconceivable in any other package
in the same amount of time. Furthermore, it is a test
work, and will be followed by vastly superior ones.
4
Conclusion
In
developing this system of metaphor, the doctrine of
Phenomenology and techniques of Gestalt Psychology have
provided an epistemological basis for the research
underlying Schwarzchild. Musical semiology has
provided a structure for the organisation of the research.
Useful data in the analysis of cross-modal metaphor has
been obtained from Psychological studies of musical
perception and de-differentiated perceptual styles. These
perceptual styles include the pathological condition
known as Synesthesia, in which stimuli sourced in one
sensory modality gives rise to the perception of
phenomena in another. Related conditions include
physiognomic perception, in which secondary sensory
qualities from one modality are applied to that of
another. (eg. high and low pitch).
Also,
according to Foucault's collateral, correlative, and
complementary spaces, and in Deleuzian and Guattarian
terms as well, audio-visual metaphor results from the
deterritorialisation of the aural and visual senses. A
Foucaultian statement in the context of Schwarzchild,
is not to be associated with the transmission of
particular elements presupposed of it, but with the shape
of the whole curve with which sonic and visual phenomena
are related. In Schwarzchild, this curve may be
regarded as "energy shape", plotted over time.
Schwarzchild
has provided considerable insights into the difficulties
involved in conceptualising and realising the symbolic
integration of 3D audio and 3D image. These insights
include:
- Issues
related to the simultaneous and integrated
conception of visual and sonic elements.
- An
intuited understanding of issues related to
spatial composition such as visual occlusion and
sonic proximity.
- Motion
and its relationship with perceived sonic and
visual mass.
- The
brightness, hue and saturation of colour and
their relationship to frequency attenuation,
doppler shifting, and source to observer vector
information.
- The
sonic headroom provided by circumambient
reproduction technology and its facilitation of
the composition and combination of complex
textural sonorities rendered cacaphonic by
domestic reproduction equipment.
My research
in the years to come will continue to develop a semiology
of cross modal metaphor and techniques with which to
implement this semiology succesfully within spatio-temporal
works. Increasing support for my work at Sydney Vislab
has included the purchase of midi interfaces for graphics
supercomputers with which I can interface electronic
instruments for realtime experimentation. The resultant
increase in the rate of experimental feedback should
accelerate research developments greatly.
Stills
From Schwarzchild
The
following frames are quarter resolution stills from the
completed 14 minute sequence. If viewed wearing red/blue
anaglyph glasses, some stereo effect will be perceivable
despite the low resolution. The animation is badly
decontextualised when isolated from the music.